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Programs and Tools:

  • Minecraft addons: World Edit, Voxel Sniper, Skulls and Armorstands mod, Arceons Building Tools

  • 3D Modelling: Cubik Studio, Blockbench

  • Texturing and Art: Photoshop, Illustrator

 

Professional experience:

  • Hypixel Builders (formerly HPBT): November 2014 - December 2015

  • Hytale: December 2015 - October 2017

  • Hypixel Builders: November 2017 - April 2020

  • Enchanted Builds: April 2020 - Present

 

Roles and Skills Developed:

General:

  • Level Design for large and small minigames, including practical applications of  blocking, pacing, signposting and objective focus.

  • Environmental design in open world settings. With focus on readability and line of sighting points of interest without compromising natural realism.

  • Interior detail design. With a particular incline toward storytelling and setting, without compromising integrity of playable area design.

  • Communication. Interacting with developers and/or project managers in order to gain clear understanding of build parameters and goals, and minigame framework if relevant.

  • Revision and Iteration. Ability to read feedback and apply changes to work based on finding solutions.

  • Optimisation. Delivering a product with minimal flaws that may cause performance issues. 

  • Designing for easy use by audiences ages 5-25.
     

Hypixel Builders:

  • Completing projects in line with high company standards in thematic form, style and level of polish.

  • Working equally well in solo situations as well as within a team. Experience leading teams with effective delegation.
     

Hytale:

  • Use of procedural world generation tools to create fantasy environments of a wide variety.

  • Creating prefabricated and highly designed components for use in world generation, including micro dungeons, procedural caverns, enemy encounters and NPC settlements.

  • 3D modelling, animation and art.

  • AI scripting using a custom command set.

  • Communication with artists to complete a shared vision.
     

Enchanted Builds:

  • Tailoring maps for open interpretations and multidirectional solo replayability.

  • Building projects to meet standards outlined by Microsoft and Mojang respectively.

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